Blog

How real time live tile in Battery Status 10 works?

02 February 2017

In recently published Battery Status 10, Windows 10 version of Battery Status, I added one experimental option. It is option which enables refreshing tile and lock screen notifications/background when battery percentage changes – in real […]

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Battery Status released for Windows 10 Mobile

30 January 2017

It’s been a while since I did something with Windows Phone version of Battery Status. When Windows 10 was released for phones I and some of my users had problems with the app. It didn’t […]

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Battery Life Infographics

15 September 2016

I’ve prepared a few battery related infographics. I called them Battery Life 101, because they present some basic information about how to protect your battery from draining and how to prolong its life. Battery Status […]

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Battery Status for Android update

14 September 2016

Today I release an update for Battery Status on Google Play and Amazon AppStore. Here’s a short summary of what’s new.   Runtime Permissions I finally updated app to API 23, that is Android 6 […]

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Android Performance: Java vs Xamarin vs Xamarin.Forms Part 2

04 August 2016

Here’s the second part of the post from the last week. Just to remind you, I was comparing performance of Java, Xamarin and Xamarin.Forms. I was focusing on loading times and how good UI and […]

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Android Performance: Java vs Xamarin vs Xamarin.Forms Part 1

28 July 2016

I created a short comparison of performance for Java and Xamarin. This test is only for Android, there is no comparison for iOS. I come from C# and Windows development and I’m more familiar with […]

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Why is Google Play better than Windows Store?

17 June 2016

Last week I made a post about why Windows Store is better than Google Play. It was mainly about free marketing support for developers from Microsoft and third parties. This week I would like to take a […]

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Why is Windows Store better for developers than Google Play?

09 June 2016

Developers usually choose Android or iOS as their entry point to the mobile world. They are encouraged by big market share of the mentioned systems. However for small, indie developers it may be very difficult to […]

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Unity3D vs CocosSharp – which one is better for your project?

02 June 2016

I would like to compare these 2 game engines, Unity3D and CocosSharp, because I had a chance to use them both lately. It won’t be a comprehensive guide, just the things I noticed. Obviously, Unity […]

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Is making video for promoting app worth it?

24 April 2016

Nowadays it is difficult to survive on the market, so when we promote our apps we try very different things. Some work and others don’t. In this post I would like to share my views and experience […]

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